Larpjam, a workshop where participants will create their very own larps in a round-robin format. In a matter of hours people with no larp design experience can create awesome, fully-playable larps or the seeds that future larps can spring from! This process folds creative invocation, constructive constraints, and peer feedback into one lightning-fast process.
 
This event is being put together outrageously last minute because the Larp House was specially invited to participate in Golden Cobra, a new freeform design competition that concludes October 30th. Seriously, Whitney Beltrán and Jason Morningstar wrote us personally to ask Larp House people to submit. Even if you can’t attend this Larpjam, you are encouraged to design something for Golden Cobra!
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WHO:
Have you played in a Larp House larp before? If so, you have enough experience to enjoy Larpjam.
If you don’t have any larp experience, you are still welcome to attend. Will the process work for you? Let’s find out together.







 
WHAT:
a larp design workshop for 6-18 players
created and organized by Jon Cole

 
WHEN:
1pm-4pm Saturday October 4th  2014

 
WHERE:
Room 403O’Shaughnessy-Frey Library
Saint Thomas University Campus
Saint Paul, MN  USA

 
WHAT GENRE:
exquisite corpse, playstorming, larp design
 
Larpjam is not a win or lose type of game. Participants are encouraged to make their wildest larp dreams come true through a collaborative design process.
We will be operating within the constraints of Golden Cobra, which will be an additional challenge to surmount in design.
HOW DO I SIGN UP:
Sign ups are done by a lottery of all interested people. Enter the lottery by sending an e-mail to larphouse@gmail.com before 9AM Thurdsday, October 2nd. You should know if you are in or out of the workshop by Friday October 3rd, but let’s be real you’ll probably be in because of how last minute this event is.
Anyone is welcome to sign up for the workshop, feel free to invite people and forward this email widely.
 
ACCESSIBILITY:
The play venue is accessible by car, bike, and bus. Car parking is pretty tough around Saint Thomas, Adam and Alex welcome you to park near their home and walk 10 minutes to get there. Wheelchair accessible entrance and elevators. Climate controlled building. Plenty of seating available. Participants must have watches, cellphones, or another means of time keeping. No food or drink will be provided. If you have an accessibility question or request please email larphouse@gmail.com.

 
CONTENT WARNING:

Participants will be randomly assigned into groups. Play will include talking and writing in small groups. This event is held in a quasi-public space. If you have an question about this content warning please email larphouse@gmail.com.

 
CONTACT THE ORGANIZERS:
For more information about Service email larphouse@gmail.com. Your inquiry will be forwarded to the organizers best suited to answer it.

 
THANK YOU:
Thank you to the early playtesters of Larpjam, whose enthusiasm and experience shaped this presentation of it.
The Golden Cobra Committee, for inviting us and implicitly challenging us to step up our design work.
Larpjam, a workshop where participants will create their very own larps in a round-robin format. In a matter of hours people with no larp design experience can create awesome, fully-playable larps or the seeds that future larps can spring from! This process folds creative invocation, constructive constraints, and peer feedback into one lightning-fast process.
 
This event is being put together outrageously last minute because the Larp House was specially invited to participate in Golden Cobra, a new freeform design competition that concludes October 30th. Seriously, Whitney Beltrán and Jason Morningstar wrote us personally to ask Larp House people to submit. Even if you can’t attend this Larpjam, you are encouraged to design something for Golden Cobra!

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Service is a freeform larp about residents of the United States called up for military service during a brutal war.

Each player takes on the role of a citizen who has been torn out of their everyday life and brought to the Orientation Center for deployment to basic training. Everything they own has been removed from them as they are about to embark on the transformational experience of becoming a soldier.

Service is game about saying goodbye to the life you’ve known, about patriotism versus the reality of war, and issues of personal versus societal responsibility. 


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WHAT:
a close-to-home US Freeform for 10-20 players
written by Shoshanna Kessock
organized by Ben, Jon Cole, Rebecca


WHEN:
7pm-11pm Friday September 26th  2014


WHERE:
10K theater
Dupre Hall basement
Macalester College in Saint Paul, MN  USA


WHAT GENRE:
social realism, ethical dilemmas made personal
 
Service is not a win or lose type of game. Players are encouraged to play characters that are physically, mentally, and emotionally similar to themselves.
HOW DO I SIGN UP:
Sign ups are done by a lottery of all interested people. Enter the lottery by sending an e-mail to larphouse@gmail.com before 9AM Saturday, September 13th. You should know if you are in or out of the larp by Monday September 15th.
COSTUMING:
No costuming is needed for Service. Characters will not be assigned in advance. The game takes place in a very near future US where regular residents arrive at the draft office for mandatory military service.
 
ACCESSIBILITY:
The play venue is a basement, accessible by elevators and stairs. Players must have cellphones, or another means of contacting organizers when they arrive at the play space (organizer numbers will be provided to players). Very limited seating available. No A/C. A minimally appointed off-game decompression space will be available. No food or drink will be provided. If you have an accessibility question or request please email larphouse@gmail.com.


CONTENT WARNING:

Play might include shouting, mandatory military service, discussions of war violence and casualties. If you have an question about this content warning please email larphouse@gmail.com.

 
CONTACT THE ORGANIZERS:
For more information about Service email larphouse@gmail.com. Your inquiry will be forwarded to the organizers best suited to answer it.


THANK YOU:
Special thanks to the Macalester Gaming Society for partnering with the Larp House to host this even on their campus.
Service is a freeform larp about residents of the United States called up for military service during a brutal war.
Each player takes on the role of a citizen who has been torn out of their everyday life and brought to the Orientation Center for deployment to basic training. Everything they own has been removed from them as they are about to embark on the transformational experience of becoming a soldier.
Service is game about saying goodbye to the life you’ve known, about patriotism versus the reality of war, and issues of personal versus societal responsibility. 

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"If this machine does half of what we think it does, then it is more important than the atomic bomb. JUGGERNAUT is the most important invention in the history of civilization.”

JUGGERNAUT written by Jason Morningstar.

Presented by the Larp House in Saint Paul, MN  July 2014 for 7 players.

Organized by Arnold Cassell and Jon Cole.

Pictures by Arnold Cassell.

Larp House Presents: Silver and White

Silver and White is a live action game about four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. For the teens a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.

WHAT:
A game about personal change for 4 players
written by Jackson Tegu, adapted by Alex Carlson
organized by Alex, Adam, Jon

WHEN:
7pm-1am Saturday July 5th

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WHERE:
Final location TBA, it will either be in Plymouth, MN or Saint Paul, MN. For details


WHAT GENRE:
Magical Realism, Real Life Teenagers

This story is about personal change. It expects to be played by people who want to experience vicarious transformation, and hopes to help those people reach into themselves and connect with feelings of uncertainty, longing, and exhilaration. It is slow, and careful; and fast and reckless. It is about feeling powerless and then encountering possibilities. It is about questions, and the mystery.
This game provides a framework for telling a story with each other. You get a rich starting situation to jump off from, and the tools to navigate shared and improvised story creation. You get to walk around in an imaginary person’s shoes and see what parts of yourself shine through. You get to watch your friends speak as other people. You get to honestly pretend to be a teenager, make up cool stuff, and hear your friends tell what they imagine. 

HOW DO I SIGN UP:
Sign ups are done by a lottery of all interested people. Enter the lottery by sending Jon an e-mail at bndrks at gmail dot com before 12PM Saturday, June 28th. You should know if you are in or out of the larp by Monday June 30th.
COSTUMING:
Characters are created at the game, and costuming is encouraged for this game. The game takes place in a contemporary suburb very much like Plymouth, Minnesota. The characters are all teenagers, so whatever teenager-y attire strikes you is just fine.
 
ACCESSIBILITY:
The play venue is a mufti-story home, with stair access only between levels. Plenty of seating available. A/C in home. Play includes portrayals of teenage sexuality, teenage social dynamics, suicide, surreal imagery. Game play requires a heightened awareness of physical contact and has mechanics that engage whenever two people touch. A limited number of rides to and from the event are available for people without access to a vehicle. If you have an accessibility question or request please email Jon.
 
CONTACT THE ORGANIZERS:
For more information about sign-up or accessibility email Jon. For more information about gameplay, costuming, or the system email Alex.
Larp House Presents: Silver and White
Silver and White is a live action game about four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. For the teens a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.
WHAT:
A game about personal change for 4 players
written by Jackson Tegu, adapted by Alex Carlson
organized by Alex, Adam, Jon
WHEN:
7pm-1am Saturday July 5th

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